A Nip and a Tuck

No, this post isn’t about blood elf fasion statements, it’s instead about the new, smaller talent trees and paladin changes announced in the last beta build. With some recent information, it also looks like paladins will be getting another nip and tuck. Seems the devs over at Blizzard still don’t have a true grasp on what they want a paladin to be. Now-a-days I almost have a feeling that the Paladin should have been added as a hero class instead of the Death Knight, the way things are going.

Most parts of me are still underage.

Most parts of me are still underage.

Anyway, according to GC, it looks like another close look is being given to the paladin class, and how they should function. In addition, we again get to wait a little longer than everybody else to get some information on our new talent changes… Crusader’s Patience, my fellow paladins, patience.

These are old talents. This is not the paladin revamp that we said was coming. Sorry, you’ll just have to wait a little bit longer. (Source)

Here’s what else they had to say:

I’m going to regret saying this, but the paladin trees are the most changed in the game. There are only a few of the current beta talents that survived the, um, cleansing. (Source)

Again? Why do we have to have the most changed class every expansion.  One answer, no design focus. Again, us paladins will get to learn our way through new mechanics, and push on up to catch up with the other classes who may have had fewer changes.  Even compared to the Hunters whose resource management completely changed. I’m a bit jaded. I’ve been through nearly all the changes, especially some of the newer ones. I died a little on the inside when Illumination was nerfed from it’s 100% regen down to its current 30% (even down from the previous 60%). I wasn’t a fan of the 50% decrease in healing power when Divine Plea was activiated. I felt a shift when they removed the “all holy damage” from Divine Storm. I cringed when they turned Crusader Strike into a slap from a wet noodle. So basically, I’m used to the paladin class getting smacked around by the nerf bat, and the feeling of utter amusement when they become OP for just a little while.

On the other hand, Paladin’s aren’t OP. Ever tried raid healing as a paladin? Ever tried to top DPS the charts on a boss with a silence? Ever tried to tank a boss with a silence? It’s not fun, and greatly affects the paladin class in each situation. I’m sure some will feel that it is very situational, and that every class has these problems; and I would agree, however, paladins always seem to get the short end of the stick every expansion.

In the Ret case, we started with a basic question: what is it they should be managing? There are a lot of things they *could* be managing. Today it’s cooldowns. It could be mana or procs or a lot of things. There was one Ret talent in particular we really liked, and we started building a rotation around it. Then we decided the mechanic was good enough to flesh out for Holy and Prot too.
We’re not ready to share the design just yet, and like all changes of this sort, it will be controversial. Some players crave a more interactive rotation. Some like their paladins the way they are. Some are only attracted to the class because it can be overpowered and they like to feel like a superhero.(Source)

I myself have craved some more interactivity when playing as a Ret paladin, and feel that it would be a welcome change. However, the mention of integrating this mechanic, that was obviously brought about from discussions about “what a ret paladin should manage”, into Holy and Protection concerns me. Especially with no mention as to what that mechanic is. How far do they plan to change our class? I’m sure, as he said, it will be controversial, and yet another part of me will die, but I will hold true, and continue my adventure as a paladin. I never felt like a superhero, except that one time just before WotLK came out. I have felt like a cockroach (and called one) when I do some old school raids with friends, but other than that, I kind of feel pretty equal, and sometimes underpowered compared to other classes; yet again, situational.

Again, as usual, this is only beta. So there really aren’t many conclusive decisions that we can make. In fact I haven’t jumped into any of the Paladin Talent Trees yet, simply because they seem so unfinished. But, once we get more information, I’ll be sure to share it here.

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