Holy Sh-…. Shock

The world is continuing to be torn asunder, and along with it the talent trees are shifting wildly. Protection paladins are losing and gaining spells left and right, Retribution paladins are still gaining their footing, and Holy paladins are constantly feeling their buffs rearranged. 

However, among all these things, one thing seems for certain. Holy Shock is turning out to be a monster. 

Betcha didn't know Goku was a Paladin

Betcha didn't know Goku was a Paladin

Here’s the basics: 

Holy Shock
8% of base mana
20-40 yd range
6 sec cooldown
Blasts the target with holy energy, causing 1399 to 1515 Holy damage to an enemy, or 3938 to 4266 healing to an ally, and grants a charge of Holy Power 

From the last notes I was able to read up on, it had an 81% spellpower (healing) coefficient. 

At the moment, I am sitting at 2813 Spellpower unbuffed, with a 30.78% crit chance. This would mean that my base Holy shock should heal for around 3938 + (2813 [SP]*.81) = 6216.53 to 6544.53 with no talents or buffs added. 

So, let’s start adding some talents.  First we’ve got Divinity, which is currently Tier 1 on the Holy tree.  It provides, when maxed at 3/3, an increase in all healing done by you by 6%. Next we have Healing Light, sitting in Tier 2, providing, when maxed at 3/3, an increase in the amount healed by your Word of Glory and the damage and healing of your Holy Shock by 30%. Lastly we have Crusade, sitting in Tier 1 of the Retribution Tree, (meaning we can’t put points into it until level 70). With Crusade maxed at 3/3, you will have an increase in the damage of your Crusader Strike, Hammer of Righteous, and Templar’s Verdict by 30% and the damage and healing of your Holy Shock by 30%. 

So, let’s add these up. First let’s think about what is affected by the percentage increases that the talents provide. Will they be added to the base spell strength where the SP coefficient is added at the end, or will it be added on top of the spell’s strength after the SP coefficient has been added.  I’ll put both in, just to see what the difference may be. 

[D] = Divinity
[H] = Healing Light
[C] = Crusade
[SP] = Spell Power
In addition to the SP Coefficient (Before):
3938 + (3938 * .06 [D]) + (3938 * .30 [H]) + (3938 * .30 [C]) + (2813 [SP]*.81) = 8815.61 to 9360.09
Including the SP Coefficient (After):
(3938 + (2813 [SP]*.81)) = 6216.53
6216.53 + (6216.53 * .06 [D]) + (6216.53 * .30 [H]) + (6216.53 * .30 [C]) = 10319.44 to 10863.94

So, we now have an idea as to what kind of potency the new Holy Shock will have.  This is not even including the crit chances which will increase this amount by 150%-200%. Holy Shock is turning out to become one of the most useful spells in our spellbook, even though I already use it plentifully, this will make it even better. 

Now the other talents that it will affect.  First up, it will provide a stack of Holy Power.  Holy Power being our new extra resource to manage, allowing us the instant mana free heal called Word of Glory. Outside of its new primary function, Holy Shock will provide some cast time reductions for Holy Light via Infusion of Light, dropping its cast time by 1.5 sec. Next, via Speed of Light, Holy Shock will also grant upwards of 30% spell haste for your Flash of Light, Holy Light or Divine Light spells (if talented 3/3). So mixing Holy shock with a Judgement, via Judgements of the Pure, you could increase your overall haste by 39% for at most 1 minute. 

I know this is a lot of information to take in at once; however the effects of these changes are huge.  We are going to truly have the flexibility that we may not have had before, mostly thanks to Holy Shock. 

I hope this helps get you a bit excited about the upcoming changes, though they are still in Beta, they really do appear to be shaping up to be something great. Again, until Blizzard makes it law, it’s only speculation, but it sure does get me ready to start trying some of this out in Cataclysm. 

[start emo mode]
But I’m not in the Beta… *sigh* /wrist
[end emo mode]

Holy Guacamole!

Well, looks like us Paladins are on a roll now. After being rudely awakened this morning by a not so happy 4 month old, I decided after calming him down that I’d take a quick look at MMO-Champion to see if there were any updates on the paladin changes announced during the Twitter chat.  As some may also know, the Beta had a patch yesterday, where several of the new things were to be implemented.

And implemented they were.

Awwwww YEAHHH!!!

Awwwww YEAHHH!!!

Here’s what I found while perusing the site (I’ll stick with Holy for now):

Holy

  • Healing Hands now has a 1 min cooldown
  • Divine Plea is now trained at level 58. Down from 68.
  • Light’s Beacon (!) now affects each heal you cast on the target instead of just Holy Light and Holy Shock. Now heals the beacon for 50%. (Down from 100%)
  • Holy Wrath no longer scales from attack power and deals 2400 Holy damage divided among all targets within 10 yards.
  • Holy Shock now grants a charge of Holy Power.
  • Seal of Wisdom is gone.
  • Seal of the Pure (!) now seems to have a chance to restore the Paladin’s mana.
  • Holy Light is now trained at level 14. Up from 5.
  • Divine Light – A large heal that heals a friendly target for 7761.99 to 8648.14. Good for periods of heavy damage. // 30% base mana, 40 yd range, 2.5 sec cast
  • Divine Favor now increases your chance to critically hit with your next Word of Glory, Holy Shock, Flash of Light, Holy Light, or Divine Light by 100% / Instant, 1 min cooldown
  • Denounce (!)- You have a 50/100% chance when any of your Holy spells get a critical effect to make your next Exorcism spell instant and cost no mana.
  • Sacred Cleansing is now Tier 4 Talent. Down from Tier 5.
  • Infusion of Light is now a Tier 3 Talent. Down from Tier 4. It now only affects Holy Light. (No longer affects Divine Light)
  • Blessed Life is now a Tier 6 Talent. Up form Tier 4.
  • Enlightened Judgements is now a Tier 3 Talent. Down from Tier 4.
  • Healing Light now affects Words of Glory.
  • Tower of Radiance (NYI) *New* (!) - Directly healing the target of your Beacon of Light has a % chance to generate Holy Power.
  • Judgements of the Pure is now a Tier 1 talend. Down from Tier 2.
  • Sanctified Light now affects Word of Glory and increases critical chance by 6/12%. (Up from 5/10%)
  • Speed of Light *New* (!) - Casting Holy Shock grants 5/10/30% spell haste for your next Flash of Light, Holy Light, or Divine Light, and casting Healing Hands grants you 10/20/60% movement speed for 10 sec. Also lowers the cooldown on Healing hands by 10/20/30 sec at all times.
  • Clarity of Purpose *New* – Reduces the casting time of your Holy Light and Divine Light spells by 0.1/0.2/0.3 sec.

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Holy Power Rangers!

Sadly, I missed my chance to get into this month’s Twitter Developer chat, but the news that was revealed turned out to be a massive shift for us paladins. It appears that the mechanic change that was mentioned earlier, did actually make it’s way to the public sooner than I  had expected. Contrary to my belief from the last post that this change would be “controvercial”, I actually don’t feel that it will be that much of a problem to most of the paladins who are out there.  Well at least to the ones who play Paladins for the class and lore, and not just because they can sometimes get the job done by being facerollers.

The actual change is quoted below:

All of the paladin specializations will make use of a new resource called Holy Power. Holy Power accumulates from using Crusader Strike, Holy Shock, and some other talents. Holy Power can be consumed to augment a variety of abilities, including:

  • An instant mana-free heal: Word of Glory
  • A buff to increase holy damage done: Inquisition
  • A massive physical melee attack for Retribution paladins: Templar’s Verdict
  • Holy Shield’s duration is now extended by Holy Power
  • Divine Storm’s damage is now increased by Holy Power

We also introduced several new heals for Holy Paladins including Healing Hands (an AoE heal-over-time that is applied to all players standing near the paladin), Light of Dawn (a cone heal with a 30-yard range), as well as a new heal called Divine Light, which is similar to a priest’s Greater Heal, and the new instant heal mentioned above, Word of Glory.

Q: Can you give us a sneak peek at one or two of the new Retribution abilities or talents?
A. Templar’s Verdict: An instant weapon attack that causes a percentage of weapon damage. Consumes all applications of Holy Power to increase damage dealt:

  • 1 Holy Power: 55% Weapon Damage
  • 2 Holy Power: 125% Weapon Damage
  • 3 Holy Power: 225% Weapon Damage

Word of Glory: Consumes all Holy Power to heal a friendly target for a specific amount per application of Holy Power (0 mana cost, 0 cooldown, instant cast)

Holy Power Ranger

Holy Power Ranger

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Holy DPS Batman

As of late, with all the dailies to push through, I’ve been working on my DPS/grinding set for my Holy Paladin. I’ve heard different ideas as to what should be used to increase the damage output of a Paladin.

In general, for ret paladins, I’m guessing +Spell Damage is not on the forefront of your armor selection, instead strength and Attack power maybe. But for Holy paladins, is it beneficial to basically dress yourself like a heavily armored mage? I think so. I’ve geared my paladin up with a mix of my current healing gear (with the +damage as of 2.1) and what may be better used as some tankadin gear (+Stamina and +Spell Damage).

Until I get some better gear, I’ve been using…
Mask of Penance
Breastplate of Many Blessings
Khorium Girdle
Cassock of the Loyal
Vengeful Gladiator’s Ornamented Spaulders
Vindicator’s Ornamented Bracers
Justicar’s Gloves
Battlescar Boots (for the stamina)

and then either the Continuum Blade/Triptych Shield of the Ancients combo, or Oathkeeper, or Light Infused Warhammer.

For the other Holy Paladin’s out there, what is your DPS gear made up of?