I’m here today to take a look at some of the Cataclysm Paladin Talents, and what should/could and shouldn’t be chosen, based on your role. Yes, I’ve decided to dive into it for just a little while, as I’m sure that the talent trees will change (in fact it was just stated through MMO-Champion that the next build would likely change the Holy tree *sigh*).
Welcome to the ever changing world of Cataclysm
This will likely be a LONG post, as I’m going to try to include each and every talent in here. It’s as up to date as I can get, though I’m sure it’s to change as mentioned earlier. So, prepare for some information overload, as there is a lot to come.
So, without further ado, here is what I’ve come up with for us Holy types.
Well, looks like us Paladins are on a roll now. After being rudely awakened this morning by a not so happy 4 month old, I decided after calming him down that I’d take a quick look at MMO-Champion to see if there were any updates on the paladin changes announced during the Twitter chat. As some may also know, the Beta had a patch yesterday, where several of the new things were to be implemented.
And implemented they were.
Here’s what I found while perusing the site (I’ll stick with Holy for now):
Healing Hands now has a 1 min cooldown
Divine Plea is now trained at level 58. Down from 68.
Light’s Beacon (!) now affects each heal you cast on the target instead of just Holy Light and Holy Shock. Now heals the beacon for 50%. (Down from 100%)
Holy Wrath no longer scales from attack power and deals 2400 Holy damage divided among all targets within 10 yards.
Holy Shock now grants a charge of Holy Power.
Seal of Wisdom is gone.
Seal of the Pure (!) now seems to have a chance to restore the Paladin’s mana.
Holy Light is now trained at level 14. Up from 5.
Divine Light – A large heal that heals a friendly target for 7761.99 to 8648.14. Good for periods of heavy damage. // 30% base mana, 40 yd range, 2.5 sec cast
Divine Favor now increases your chance to critically hit with your next Word of Glory, Holy Shock, Flash of Light, Holy Light, or Divine Light by 100% / Instant, 1 min cooldown
Denounce (!)- You have a 50/100% chance when any of your Holy spells get a critical effect to make your next Exorcism spell instant and cost no mana.
Sacred Cleansing is now Tier 4 Talent. Down from Tier 5.
Infusion of Light is now a Tier 3 Talent. Down from Tier 4. It now only affects Holy Light. (No longer affects Divine Light)
Blessed Life is now a Tier 6 Talent. Up form Tier 4.
Enlightened Judgements is now a Tier 3 Talent. Down from Tier 4.
Healing Light now affects Words of Glory.
Tower of Radiance (NYI) *New* (!) - Directly healing the target of your Beacon of Light has a % chance to generate Holy Power.
Judgements of the Pure is now a Tier 1 talend. Down from Tier 2.
Sanctified Light now affects Word of Glory and increases critical chance by 6/12%. (Up from 5/10%)
Speed of Light *New* (!) - Casting Holy Shock grants 5/10/30% spell haste for your next Flash of Light, Holy Light, or Divine Light, and casting Healing Hands grants you 10/20/60% movement speed for 10 sec. Also lowers the cooldown on Healing hands by 10/20/30 sec at all times.
Clarity of Purpose *New* – Reduces the casting time of your Holy Light and Divine Light spells by 0.1/0.2/0.3 sec.
After the release of the Paladin Class Preview, Blue Poster Nethaera put out some clarifications. These answered some of the questions that I had about the suggested changes, and brought up a few more questions. This post will deal mostly with the Healing aspect, and hope to put together another post about some of the Tanking and Ret changes as well.
First up, some clarification of the Flash of Light/Holy Light/Big ‘ol Holy Light change. According to the post.
Flash of Light remains a fast heal, but will be more expensive to justify the cast speed. Holy Light will be the go-to heal that has average efficiency and throughput. Beacon of Light needs to be changed so that its benefit is letting the paladin heal two targets at once, not letting the paladin get two heals for the mana cost of one. It’s intended to save GCDs and targeting time, not mana.
In addition we’re changing the paladin heal design to match that of the other healers. Holy Light is the middle heal. It’s very efficient, but not particularly fast and doesn’t have a lot of throughput. Flash of Light will be the faster heal that costs more mana. (Currently paladins sort of flip the model around by having a fast, efficient heal.) Holy paladins can talent into an additional heal tha tis like a giant Holy Light. It might take three of these big heals (or two crits) to get a tank from death’s door back to 100% health.