Picking up where we last left off, Khraden completes his conversation with Afrasastrasz at Wyrmrest Temple.
I’ve got a little series coming up that I’d like to share. It isn’t a blog on a specific subject, but one of my own writings that I thought I’d toss out there. Maybe let you all get a feel for it, and even toss around some editorial comments.
The story is called “Silent Ice, Raging Fire.” It is a compilation of the life of my World of Warcraft Paladin, between the expansions of Wrath of the Lich King and the Cataclysm. It has a couple of twists and turns, and even a little love story attached.
It is a pretty rough draft. I’ve only gone over it a couple times, and made changes here and there, but haven’t really proofread it fully yet. I’m pretty sure that the chronology should be in place, but any comments are welcome.
We’ll start it, after the break…
Good morning everyone…
Lots of new news coming out now that Patch 4.1 has made its way to the PTR….
What?… you wonder where I’ve been? I kind of expected that. Anyway, I’ve been really busy with some RL changes, most of them keeping me from really getting onto WoW much. But that’s changed a bit, and I’ve gotten a little more time on my hands, and my workload has shifted at work.
Anyway, back to the subject at hand. Looks like there will be a few changes to the Paladin with this new patch. here’s a quick outline.
Word of Glory: We hope Retribution and Protection Paladins occasionally do the right healing to others, but as we know Paladins sometimes feel that Holy Power is only for the healing. We rather like these specs use more Holy Power on damage abilities, and occasionally heal.
- Divine Light now costs 30% of base mana, down from 33%.
- Flash of Light now costs 27% of base mana, down from 30%.
- Walk in the Light (Mastery) now removes the cooldown on your Word of Glory.
- Word of Glory now has a 20 sec cooldown.
- Aura Mastery now improves the effect of Devotion Aura, Resistance Aura, and Retribution Aura instead of all auras.
- Conviction now procs from non-periodic spells.
- Divine Guardian now has a 3 min cooldown, up from 2 min.
- Divine Storm now grants a charge of Holy Power if it hits 4 or more targets.
- Sacred Shield now cannot occur more than once every 60 sec, up from 30 sec.
Well, as the title states, it looks like some of the Light is fading for Protection. What I mean by this is the change in Word of Glory. At the moment, it has become a practice among some Paladin tanks in raid environments to use WoG each time you have 3 Holy Power. This saves a bit of mana for the healers, and provides a nice little buffer. With this new change, Paladins are now forced to use Shield of the Righteous or Inquisition. I have yet to follow the WoG spam method, but I’m also not raiding yet. Time is still a little restrictive. But do see how it could be a boon for healers. I myself have moved towards using the more damaging Holy Power dumps in dungeons, in fact here’s how I usually work the rotation, boss tactics especially.
- Avenger’s Shield > Divine Plea (3 Holy Power) > Shield of the Righetousness
- This is then followed by: Judgement > CS > Avenger’s Shield (if off cooldown) > CS > Holy Wrath > CS > Inquisition > Judgement > etc. etc.
Following this method, I’ve been able to keep threat, as well as increase my damage after the initial threat build. using Inquisition as my second HP dump, has been a way for me to increase that outgoing damage, gaining a nice little buffer, where I can then move to WoG as the HP dump. But instead of using WoG each time I have 3 HP, I would instead spread it out: WoG > Inq. > ShotR > WoG > Inq. > ShotR
Of course this is situational, as sometimes ther eis a need to burn down the target, and in those cases, i would often use ShotR on each 3HP cooldown. Something I’ve come to love about the abilities linked with HP.
Some may be asking “What about Holy?” Well, the Walking in the Light mastery has fixed that by removing the 20 sec cooldown, allowing Holy Pallies to continue with their normal usage of WoG, as it is very unlikely that they’ll need a DPS increase while healing.
I have also noticed that the healing costs are still being tweaked and twisted. I was a bit set back by the initial nerf to the cost, but do see that Blizz recognizes this too.
I am sad that Aura Mastery does not work for Crusader Aura, but had already gotten used to that. Though I’m unsure why Consentration Aura was removed. I guess it is due to the fact that CA is already being modified by the Aura Mastery spell itself, but time will tell.
Lastly is changes to Conviction. As there aren’t that many HoTs, it doesn’t really affect us a lot, outside of the fact that Holy Radiance does not proc it. As I’ve said, I’ve yet to do any raids yet, so am not totally sure how it is going to affect healing.
The last change is Divine Storm now working almost like Hammer of the Righteous and providing a charge if Holy Power if the attack hits more than 3 targets. This is a nice change, as when I was specc’d as Retribution it almost didn’t feel necessary to use Divine Storm at all, with the nice damage of Templar’s Verdict. I have yet to experiment with the Sacred Shield change, since I haven’t even experienced it before (Have been Holy/Prot since about 81).
Anyway, with all the other changes including the return of Zul’Aman and Zul’Gurub as heroic 5 mans and the introduction of the Firelands raid, 4.1 looks to be an interesting patch.
Light be with you.
Well, here’s my first shot at my weekly post called “The Long Word”. Interestingly, I’ll probably be hitting both Holy AND Retribution this time. In fact, probably hit Retribution a little more, since I’ve had a chance to play it lately.
But first, some general news:
According to what I’ve read as of late, it appears that Anzu the Raven Lord is now a regular spawned boss in Sethekk Halls (Heroic of course). I overheard this while wandering through Dalaran and wanted to be sure. So I looked it up, and sure enough, he is. So, I made my way on down to Shattrath (Oh I miss that place), and darted over to Auchidoun. Entering Sethekk Halls, I was wondering how difficult this would be, and began making my way through. It was easy as pie…. or so I thought. Turns out after the patch was pushed, my default 5man setting was still on regular… *sigh* So I just cleaned the place up (Lower City rep is still on my list anyway), and popped out and hopped in on Heroic. Upon entering, I saw the status text about the Eagle Hawk and Owl spirits returning to their stones, meaning that yes Anzu was there.
Started clearing through, easy enough, takes a little bit to take out groups as ret, but doable with the right CC. But suddenly I hit a brick wall. Sethekk Ravengers…. these guys come in pairs, just like the normal doorway guards, but attack with such a vengence that it is hard to keep the HP up and still get damage out. I was sitting on about 30k HP in my ret set (both PvP and PvE), and they were eating through it like crazy. Sadly though, I couldn’t use Repentance, as they are Immune to it. So wipes were had, and cooldowns were blown, and eventually I was able to burn through the 3 or 4 sets of these guys and make my way to Anzu himself. Fortunately, his room is empty, allowing me to get straight at him.
The fight is easy enough. Just start pouring on the pain, using Word of Glory if your life get’s about a quarter of the way down, using the other spots where your Holy Power is full to slap him with a hard hitting Templar’s Verdict. Then he’ll toss up a shield mitigating all damage, and starts summoning a ring of ravens to attack you. They’re pretty easy, after you clear yourself of his initial stomp (he stuns you as soon as the birds are attackable). Just top yourself off, and start using your Holy Power points on Divine Storm and tossing a few Holy Wraths to burn the adds down. Once they’re gone, it’s back on Anzu, and pouring on more damage. If you’re lucky he should only summon one more group of adds. At least in my case, I was able to burn him down enough to take him out before anymore. Unfortunately, the mount did not drop, though it has been confirmed that it does, in fact, still drop.
So, get your tails out there and have some fun in a nice “new classic” instance and have a chance at a really nice looking mount.
Speaking of mounts, be sure to hit Zul’Gurub every few days to be sure that you have a chance at the Zulian Tiger and Zulian Raptor before Zul’Gurub get’s flushed into the Great Sea.
Good afternoon folks…
I’ve decided that I’m going to start changing up my format. As you can tell, I have not been able to post much as of late, partly because I’m busy, and partly because there hasn’t been a whole lot to go into until lately. So, I’m going to start doing a weekly post (much like Tuesday with Tarinae) called “The Long Word”. It’ll be a mixed bag of Retribution, Protection, and of course Holy info as it comes in throughout the week. I may even throw in a few little extras from my alt’s classes, etc.
I’ll probably begin this either Friday or maybe next week, we’ll see how the schedule goes. I hope you all will like this new format, as it’s a bit easier for me to handle, and get out to you all. (Don’t worry, I’ll have a much better banner than just the Word of Glory icon :P)
Until next time, Light be with you.
As one of my favorite Staind songs goes… “It’s been a while.” Things have chilled out a bit at work and at home, but so have things around Azeroth, at least until the next patch goes out. I’ve been keeping myself busy with the current expansion, hitting a few raids, doing the casual thing, even got my Kurenai rep topped off (finally, Talbuk mounts!!).
Anyway, I guess that I’m starting to see the candle that is WoW burn down to its base. I’m not saying that I plan to quit, nor that I’m closing this blog (it hasn’t even been open that long), but that you can expect fewer posts for a while.
I currently have the 4.0.1 patch downloading, and plan on hitting the PTR once I’m able to copy a character over (3 day queue… is long). I don’t really want to start a new character, and plan to just let the queue burn down a bit, and hop on then. You can be sure to expect some Talent Tree posts, as well as usage of the new baseline abilities now available, and some pretty pretty screenshots of the new UIs.
But until then, if you still check out this blog, I apologize that it will be light on content and posts for a while.
WARNING: INCOMING VILE SPEW OF WHININESS AND QQ….
Ok, maybe not that bad, but it is a bit of a rant, but don’t worry, I’ll lighten it up.
The Chat window. It’s that thing that you start out with in the bottom left of your UI, it’s where you can see what other folks are talking about in the area, or even what kind of stories or villainous rhetoric is being spewed in Trade Chat. It’s where important information appears, whether it be Blizz GM’s replying to a ticket, or achievement spam from your most recent conquer.
It is also where instructions are relayed, and information provided to help your situational awareness. Addons take advantage of it to provide you with quick glimpses at information, or even warnings of incoming danger.
Most importantly though, at least in most cases, it’s where your party or raid is commenting/talking/instructing/YELLING. It’s where your fellow members can inform you that you are standing in the bad, or not standing in the right place at all. It’s where Raid Warnings appear before showing up in the middle of your screen.
I went through all of this to get to this point… It’s there for a purpose, and that purpose is to convey information to you that may be very important to the ongoing encounter.
Good morning fellow Paladins… and the others :)
I’m here today to take a look at some of the Cataclysm Paladin Talents, and what should/could and shouldn’t be chosen, based on your role. Yes, I’ve decided to dive into it for just a little while, as I’m sure that the talent trees will change (in fact it was just stated through MMO-Champion that the next build would likely change the Holy tree *sigh*).
This will likely be a LONG post, as I’m going to try to include each and every talent in here. It’s as up to date as I can get, though I’m sure it’s to change as mentioned earlier. So, prepare for some information overload, as there is a lot to come.
So, without further ado, here is what I’ve come up with for us Holy types.
Good morning everybody!
Been a bit since my last post, but as usual, in the eloquent words of Tinkerpriest:
“If I got paid like as porn star would, every time I got bent over by work, I’d be rich”
Things have calmed down a bit, and I’ve had a chance to get online with some local friends of mine and both of my brothers. About a year ago, maybe two, I learned that some of the folks that I work with also play WoW, and at the time we were all guildless, so after migrating a few characters to a single server, we started up “Wanderers Among Realms” (see what I did there :P), yes, it’s not correct grammar, but I couldn’t fit “Amongst”. Anyway, we got together, and were all leveling through The Burning Crusade, and eventually running some heroics together.
The world is continuing to be torn asunder, and along with it the talent trees are shifting wildly. Protection paladins are losing and gaining spells left and right, Retribution paladins are still gaining their footing, and Holy paladins are constantly feeling their buffs rearranged.
However, among all these things, one thing seems for certain. Holy Shock is turning out to be a monster.
Here’s the basics:
8% of base mana
20-40 yd range
6 sec cooldown
Blasts the target with holy energy, causing 1399 to 1515 Holy damage to an enemy, or 3938 to 4266 healing to an ally, and grants a charge of Holy Power
From the last notes I was able to read up on, it had an 81% spellpower (healing) coefficient.
At the moment, I am sitting at 2813 Spellpower unbuffed, with a 30.78% crit chance. This would mean that my base Holy shock should heal for around 3938 + (2813 [SP]*.81) = 6216.53 to 6544.53 with no talents or buffs added.
So, let’s start adding some talents. First we’ve got Divinity, which is currently Tier 1 on the Holy tree. It provides, when maxed at 3/3, an increase in all healing done by you by 6%. Next we have Healing Light, sitting in Tier 2, providing, when maxed at 3/3, an increase in the amount healed by your Word of Glory and the damage and healing of your Holy Shock by 30%. Lastly we have Crusade, sitting in Tier 1 of the Retribution Tree, (meaning we can’t put points into it until level 70). With Crusade maxed at 3/3, you will have an increase in the damage of your Crusader Strike, Hammer of Righteous, and Templar’s Verdict by 30% and the damage and healing of your Holy Shock by 30%.
So, let’s add these up. First let’s think about what is affected by the percentage increases that the talents provide. Will they be added to the base spell strength where the SP coefficient is added at the end, or will it be added on top of the spell’s strength after the SP coefficient has been added. I’ll put both in, just to see what the difference may be.
[D] = Divinity [H] = Healing Light [C] = Crusade [SP] = Spell Power In addition to the SP Coefficient (Before): 3938 + (3938 * .06 [D]) + (3938 * .30 [H]) + (3938 * .30 [C]) + (2813 [SP]*.81) = 8815.61 to 9360.09 Including the SP Coefficient (After): (3938 + (2813 [SP]*.81)) = 6216.53 6216.53 + (6216.53 * .06 [D]) + (6216.53 * .30 [H]) + (6216.53 * .30 [C]) = 10319.44 to 10863.94
So, we now have an idea as to what kind of potency the new Holy Shock will have. This is not even including the crit chances which will increase this amount by 150%-200%. Holy Shock is turning out to become one of the most useful spells in our spellbook, even though I already use it plentifully, this will make it even better.
Now the other talents that it will affect. First up, it will provide a stack of Holy Power. Holy Power being our new extra resource to manage, allowing us the instant mana free heal called Word of Glory. Outside of its new primary function, Holy Shock will provide some cast time reductions for Holy Light via Infusion of Light, dropping its cast time by 1.5 sec. Next, via Speed of Light, Holy Shock will also grant upwards of 30% spell haste for your Flash of Light, Holy Light or Divine Light spells (if talented 3/3). So mixing Holy shock with a Judgement, via Judgements of the Pure, you could increase your overall haste by 39% for at most 1 minute.
I know this is a lot of information to take in at once; however the effects of these changes are huge. We are going to truly have the flexibility that we may not have had before, mostly thanks to Holy Shock.
I hope this helps get you a bit excited about the upcoming changes, though they are still in Beta, they really do appear to be shaping up to be something great. Again, until Blizzard makes it law, it’s only speculation, but it sure does get me ready to start trying some of this out in Cataclysm.
[start emo mode]
But I’m not in the Beta… *sigh* /wrist
[end emo mode]