Where’s the bat? Patch 3.3.3

Well, 3.3.3 should be going live today.  That means that Paladins……. well, nothing special for us.  In fact I didn’t even notice a class section for Paladin’s in the notes.  Oh well, no nerf is a good nerf.  There were a few little changes, mostly on the Retribution side though:

  • Santified Retribution: Fixed a but preventing this ability from extending its benefit to the full radius of the paladin’s auras.
  • Swift Retribution: Fixed a but preventing this ability from extending its benefit to the full radius of the paladin’s auras.

Looks like there were a few tooltip fixes, and a couple of Arena specific changes (but I don’t PvP much, so I won’t go into that).  Oddly enough there were some Tier 4 tooltip changes too… ya, I didn’t even know that people were still picking that stuff up haha (Though I always thought the T4 shoulders looked sweet).  Sadly included in the tooltip fixes were the visible proof of the Sacred Duty nerf:

  • Sacred Duty: Tooltip corrected to indicate increases Stamina by 2/4%

Several spells are also modified slightly as not to interfere with Repentance, in my case the one that I use that is affected is Avenger’s Shield (nice to know since I’ve seen some CC broken in HoR when I tank because of the Captain America shield).

Nothing healing specific though, which is nice to see in my eyes.

In other 3.3.3 news, there were a good bit of PvP changes including the removal of “Marks of Honor”.  I will kind of miss them, in fact I may be one of those wierdos who keeps at least one of each in my currency tab, just to say that I still have them.  Though the rest are going to be tossed over for some honor, and I may even build up my PvP set some more (the Furious Gladiator set is actually kinda cool looking).  Also, pertaining to PvP, Blizz has taken up the popularity of the LFD tool, and now has a LFB (Looking for Battleground) tool, I personally might use it on some slow days, as I feel too much like a healing Rogue, hiding in the shadows trying to make sure nobody sees me while I heal everyone else.  Now with the LFB tool, the first “Call to Arms” battle that you finish will also grant you 25 Arena points.  A fairly miniscule amount, but after long enough could add up enough to be worth something.  Maybe I can at least get one of the Gladiator tabards or something 😛

Some other news on the front includes some Dungeon Finder changes:

  • The Deserter debuff given to players who leave a dungeon prematurely when queuing via the Random Dungeon option has been increased to 30 minutes, up form 15 minutes.  The cooldown for using the Random Dungeon option remains 15 minutes.
  • Not all that bad, keeps other tanks from dropping group, simply because they get instant queue times.  I can understand where the change is coming from, as I’ve not had a queue time at all being Holy/Prot.  Though this will help with griefers and asshats.
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  • Anyone in the party can now re-queue their group for a dungeon, as players will still be prompted whether or not to accept their chosen role.
  • This is nice, as if the PL goes AFK, it’ll allow the rest of the group to keep the run going.
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  • Players who use the Vote Kick option will now be prompted to provide a reason for kicking a party member.  This reason will be presented to everyone in the party except for the person voted to be kicked
  • This is a nice change, as it allows the other party members to decide whether or not the vote kick is legit or not.  Though I actually feel that the person who is being voted to be kicked should be able to see the reason too, if not at least to present an explanation or rebuttal.
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  • When joining as a group, more generous level requirements will be used instead of Random Dungeon level requirements so that players of different levels joining together will be eligible for a greater number of dungeons.
  • Very interesting change, as it will help those who are currently wearing lower level gear to gear up with friends.  It will probably add to the “easy gear is easy” chant, but at least friends can group together and get better goods out of the deal.
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  • Parties randomly created via the Dungeon Finder will always be arranged in the party interface from top to bottom in the following order: Tank, Healer, Damage, Damage, Damage.
  • Excellent change.  I hate trying to figure out who is who when healing, usually it’s obvious, but not always.
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  • Players can no longer roll Need on Frozen Orbs in dungeons under Need Before Greed loot rules.  Pass and Greed options will still be available
  • Finally, no more orb ninjas.
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Most important patch note of all:

  • Mechanostriders: Summoning any of these mounts is now perfectly mechanical-sounding.  SWEET!
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