Anyway, I’ve lately been checking out some of the latest WoW mechanima out there on da YouTube. There are really a lot of creative folks out there, and some really good works. I, however, have always wanted to make one myself. Ever since I learned that I could export the models from the WoWModel Viewer to 3DSMax files, all kinds of thoughts flew through my head. I had even created several characters from my “novel” about Khraden’s history and thought about making an actual book cover from them. But that was before the WoWModelViewer got all borked, and never seems to be totally stable.
I’ve had ideas of videos based on some of the music that I listen too, and how several songs fit so well with the subject matter, no matter how modern the music.
Anyway, this morning, I heard a song on the radio, on the way to work. It was “Familiar Taste of Poison” by Halestorm. As I listened to the song, sadly, I pictured in my head a video presenting the reminisent memories of a widow, who’s husband was a Rogue. I had all kinds of transitions from one point of the song to another, and all kinds of camera angles. Unfortunately, I don’t really have the tools to create such a thing. Well, not yet.
Here’s where you all come in.
Does anybody else do any Mechanima, and if so, what tools do you use? Have you found a good copy of the WoWModelViewer? Anything free or “trial” !! 🙂
Thanks for any ideas. Now back to your regularly scheduled Paladin news.
Well, here’s the final role specific addition to this series. It is also the one role that rew people realize as being as important as it is. The role of DPS is also the most popular role to follow, simply because of this misconception.
More often then not, though, most DPS feel that Tanks and Healers have some sort of entitlement when it comes to grouping. Simply put, they feel that because they are “must-have” roles, that they are more imporant than the lowly DPS. In some cases this is true, as if you did not have a tank, the DPS would get swarmed by mobs, and if you didn’t have a healer, those mobs would slice down the DPS with no resistance. However, without the DPS role, Tanks and Healers would never finish an instance within a single night, nor would they ever meet enrage timers. It was once joked that 2 paladins could almost do an entire instance (at level), it would just take 3 weeks to do it.
Because of this perception, a lot of DPS feel that they have to push themselves into the forefront so that they can get noticed. Hence the rise of Damage Meters, and the DPS ePeen. However, there are those who still stand in the back (figuratively or literally) and work hard as hell to keep the pain flowing, but also help out the rest of the group/raid. It is here that you can separate the real DPS from the twatmelons.
I’ve decided to continue this series on my observations about how different roles are treated. I’ve already hit the big one to me, and that is healing. Next, I plan to point out some of the faults blamed on tanks, including a story from a fellow tank and friend of mine.
Like healing, tanking is often a required role in a group. Not always, at least 98% of the time in 5 mans, but 100% in raids. The short and sweet is that if you do not have a meat shield on the front lines, you are going to become that meat shield. That mound of flesh wrapped in plate (or furry leather) armor is there to get punched in the face repeatedly so you don’t have to. Because of this, they too should be treated with a certain level of respect. In addition to their normal duties, Tanks also often are placed in a position of leadership, whether they like it or not.
For nearly 6 months, I would tank on my Paladin. It was a nice change of pace, but also changed my view of how a tank’s job works. I remember when I first started the dungeon crawl, that the tank was allowed a certain amount of time at the beginning of a pull to gain aggro. This was before threat became such an easy thing to come by. Back when Warriors had to get a certain number of Sunder Armors off before the raid or group even thought about casting anything. Now-a-days, from what I’ve noticed, that is no longer the case. It is now a race to the end of the dungeon, and a test to see who can kill the mob faster. Normally this wouldn’t bother me, as quick runs mean quick rewards, but it can cause problems as well.
You get the short end of the stick pretty often, and often get blamed for a wipe. I’m sure this has been said a million times before, but I got a quick lesson in it this weekend.
More often then not, it is a PUG that will bring out the Elitists in people, it will also bring out the most fail in some cases. It was a mix of both during that Friday night venture into Icecrown Citadel. As I mentioned in my last post, this group didn’t look too bad, folks would talk in Raid chat, and keep things somewhat lively while we waited to fill the ranks. I was good to go with consumables, reagents, etc. (forgot to grab some water though). Once we all got inside, we determined who had what role.
1 Prot Paladin Tank
1 Prot Warrior Tank (slightly undergeared)
1 DK DPS
1 Ret Paladin DPS
2 Rogue DPS (one of them being the RL)
2 Warlock DPS
1 Druid Healer
1 Paladin Healer (me)
A decent setup, though a bit melee heavy if you ask me. But with Holy Light splash heals, it should be ok to keep the group together while still focusing on the tanks.
I was able to get online a bit this weekend, even having a late night raid till about 2:00 Friday night. Lots of stuff happened, just look at my latest Character Tracker. Well, lots of stuff for a very casual player who isn’t able to get on very often.
I started out, just messin’ around on the laptop, since it’s got a much lower framerate, I usually only quest and explore on there, so I decided to finally complete my World Explorer achievement. I was only a few zones away from getting Explore Kalimdor which would be the last touch. So I set up a roadmap to start with Talonbranch Glade in Felwood which was so far out of the way that I just got it done first. I then meandored my way into the Stonetalon Mountains and cleared the four last undiscovered locations there, moving my way southwest so that I could move right into Desolace. Once I got there, I took the long western shore, and finished up on the southeast corner, and moved into Feralas. From there I fortunately had only a few that were somewhat right off the road, and completed that zone. I happened to have some Elixer of Fortitudes that I had bought a while back to finish up my Sprite Darter quest, so I took the road into Shimmering Flats, but didn’t realize that I had a time limit on getting the egg back to Hinterlands, so I currently have a dead baby Sprite Darter egg sitting in my bag *sad*. After grabbing that, I took the elevator up to the Southern Barrens and picked up the one spot that I didn’t have in that area, and made my way into Mulgore. There were a few here, mostly in a big circle from the east side around the bottom of the map up to the northwest corner of Thunder Bluff.
It was a relief to finally see that last flash of swirly light, and the World Explorer achivement get completed. I would consider it part of my Bucket list of things to do before Cataclysm, so it’s now marked off.