Ok… I lied

Ok, maybe I didn’t lie, but I wasn’t able to continue the romp as DPS.

No More Ret... For now.

No More Ret... For now.

I did enjoy doing my daily quests as a Retribution paladin, and I did get a few upgrades; however, I didn’t get to use it that often in group situations. More often then not, we’d be short a healer, and I’d have to step in there instead. I think that only real group experience I had was a couple of 5 mans, and a quick Patchwerk fight for the weekly. I did do pretty well on the meters, which was fun, but it’s a bit repetative, and I don’t think that I really enjoy melee dps… and I never thought that I’d feel that way.

The reason for this, is that I don’t feel like I’m able to DPS to my full potential, unless I have a good tank who can hold the mob(s) in place, plus I’m never sure which mob to truly focus on if the tank is going all willy nilly on all the mobs. Usually I’d just focus another melee dps, and attack the target they are focusing on. I just don’t feel that I contributed as much as I could have, and because of this decided to respec back to Protection.

Yes, I do still have all my ret gear though, saved up in case I get the itch again, but for now I’ll be sticking with my insta-queues and the constant vigilence required to tank or heal. I guess another factor that influenced my decision was the fact that I was fortunate enough to get the Neverending Winter shield from ICC 10. This was even while I was healing, and fortunately all the tanks already had it or couldn’t use it. I had been waiting to replace my ‘ol faithful Royal Crest of Lordaeron (which will stay in my bank forever… yes more clutter). I now look even more like an actual tank, with my fancy T9, fancy T10 shield, and emblem helmet, I was looking good.

I think the loot was somewhat of an issue. I had nearly 5 chances to get a new weapon or other piece of gear for my Ret set, over the few times I was in ICC. The Citadel Enforcer’s Claymore dropped 3 times, each time… I was healing, and the other melee dps that could use it were still using the Tyrannical Beheader, just like me, so obviously, to the winner go the spoils. Ramaladni’s Blade of Culling even dropped once, and went to the dps Deathknight in the run, cause guess what… I was healing. Even had the Bone Drake’s Enameled Boots drop as well, but yet again, I was healing, and one of hte DPS could use it over me. I guess it’s an obvious observation, that there are more DPS, and therefore more competition for gear. With Ret Paladins, Fury and Arms Warriors, and Unholy/Blood DKs all fighting for the same gear, it does get a bit more difficult for me to get my chance, especially when I am unable to actually DPS for the run, as my Healing set/skills are needed more. But, as I always say, c’est la vie.

I guess that is a bane of Pugging as well. I am unable to ever make my guild’s scheduled runs, as I can never guarantee that I’m going to be able to make it. I am more interested in helping out my wife, or being with her and the kids, than starting a run at 7:30-8:00. So, the only chances I’ve ever been in ICC are through PUGs that I happen to run across while sitting in Dalaran doing some dailies, and most of those are pretty late in the evening. I guess that’s also why I have never seen beyond Rotface and Festergut (I’ve actually taken them down though, that was a fun run too).

So to close this all up, I’m no longer Holy / Ret, I’m now Holy / Prot once again, and will likely stay that way unless I am requested to come as dps, or get the itch again. So, until then, insta-queues and Emblems of Triumph flowing from the heavens will be my game again for a while.

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Tank Validation and Accountability

Tanks make mistakes too.

Tanks make mistakes too.

I’ve decided to continue this series on my observations about how different roles are treated. I’ve already hit the big one to me, and that is healing. Next, I plan to point out some of the faults blamed on tanks, including a story from a fellow tank and friend of mine.

Like healing, tanking is often a required role in a group. Not always, at least 98% of the time in 5 mans, but 100% in raids. The short and sweet is that if you do not have a meat shield on the front lines, you are going to become that meat shield. That mound of flesh wrapped in plate (or furry leather) armor is there to get punched in the face repeatedly so you don’t have to. Because of this, they too should be treated with a certain level of respect. In addition to their normal duties, Tanks also often are placed in a position of leadership, whether they like it or not.

For nearly 6 months, I would tank on my Paladin. It was a nice change of pace, but also changed my view of how a tank’s job works. I remember when I first started the dungeon crawl, that the tank was allowed a certain amount of time at the beginning of a pull to gain aggro. This was before threat became such an easy thing to come by. Back when Warriors had to get a certain number of Sunder Armors off before the raid or group even thought about casting anything. Now-a-days, from what I’ve noticed, that is no longer the case. It is now a race to the end of the dungeon, and a test to see who can kill the mob faster. Normally this wouldn’t bother me, as quick runs mean quick rewards, but it can cause problems as well.

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Maintaining a Tank / Healer UI

I had promised to provide more “guides” to tank/healer coordination, and felt that this was a good topic on how they each display and use different UI elements. 

Holy and Protection UIs

Holy and Protection UIs

I consider your UI (User Interface) the most important thing on your screen when playing WoW, well at least when raiding/dungeon-crawling.  Well, and outside of the fire that you are not supposed to be standing in… that’s important too; but I digress. 

When participating in a raid or dungeon, you need information at your finger tips.  Whether it be the health of your fellow party when healing, or the health of the boss and his adds when dpsing, or even the health of both the boss and your party when tanking.  As I have mentioned before, I’m a glutton for punishment since I have spec’d both Holy and Protection as my dual specs.  Basically I get to either stress out over keeping everyone alive, or stress out over keeping everyone alive and making sure that nobody goes and kills one of my teammates. Kind of speeds up the burnout process, but as the Help Tips during the loading screens say “Be sure to take all things in moderation, even World of Warcraft.” 

Anyway, being both a tank and a healer, my UI needs to change each time that I change specs.  I was in a hurry, and unable to send the pics to the PC that I post from, but will add them later, as I have an example of my tanking and my healing UI, and the differences between each. There are different focuses that you need to… focus.. on when healing or tanking.  I’m guessing that some would say that that’s obvious, but I’m simply trying to point out the specifics. 

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