Some Insight on Insight

Just looked at some more information for the Holy Paladins out there.

As noted in the Twitter chat, and the latest blue posts, it has been confirmed that Seal of Wisdom is gone. This does not bother me, as I more often used Seal of Light because of my glyph choices. Anyway, some more information has been provided on the “replacement” for this Seal, and how it will work with the new single Judgement spell.

Holy Paladins are going to be using a new Seal as their primary seal. This new Seal is called Seal of Insight.

Honda Insight

Some further insight and quotes from the Blues behind the break.
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Holy Guacamole!

Well, looks like us Paladins are on a roll now. After being rudely awakened this morning by a not so happy 4 month old, I decided after calming him down that I’d take a quick look at MMO-Champion to see if there were any updates on the paladin changes announced during the Twitter chat.  As some may also know, the Beta had a patch yesterday, where several of the new things were to be implemented.

And implemented they were.

Awwwww YEAHHH!!!

Awwwww YEAHHH!!!

Here’s what I found while perusing the site (I’ll stick with Holy for now):

Holy

  • Healing Hands now has a 1 min cooldown
  • Divine Plea is now trained at level 58. Down from 68.
  • Light’s Beacon (!) now affects each heal you cast on the target instead of just Holy Light and Holy Shock. Now heals the beacon for 50%. (Down from 100%)
  • Holy Wrath no longer scales from attack power and deals 2400 Holy damage divided among all targets within 10 yards.
  • Holy Shock now grants a charge of Holy Power.
  • Seal of Wisdom is gone.
  • Seal of the Pure (!) now seems to have a chance to restore the Paladin’s mana.
  • Holy Light is now trained at level 14. Up from 5.
  • Divine Light – A large heal that heals a friendly target for 7761.99 to 8648.14. Good for periods of heavy damage. // 30% base mana, 40 yd range, 2.5 sec cast
  • Divine Favor now increases your chance to critically hit with your next Word of Glory, Holy Shock, Flash of Light, Holy Light, or Divine Light by 100% / Instant, 1 min cooldown
  • Denounce (!)- You have a 50/100% chance when any of your Holy spells get a critical effect to make your next Exorcism spell instant and cost no mana.
  • Sacred Cleansing is now Tier 4 Talent. Down from Tier 5.
  • Infusion of Light is now a Tier 3 Talent. Down from Tier 4. It now only affects Holy Light. (No longer affects Divine Light)
  • Blessed Life is now a Tier 6 Talent. Up form Tier 4.
  • Enlightened Judgements is now a Tier 3 Talent. Down from Tier 4.
  • Healing Light now affects Words of Glory.
  • Tower of Radiance (NYI) *New* (!) – Directly healing the target of your Beacon of Light has a % chance to generate Holy Power.
  • Judgements of the Pure is now a Tier 1 talend. Down from Tier 2.
  • Sanctified Light now affects Word of Glory and increases critical chance by 6/12%. (Up from 5/10%)
  • Speed of Light *New* (!) – Casting Holy Shock grants 5/10/30% spell haste for your next Flash of Light, Holy Light, or Divine Light, and casting Healing Hands grants you 10/20/60% movement speed for 10 sec. Also lowers the cooldown on Healing hands by 10/20/30 sec at all times.
  • Clarity of Purpose *New* – Reduces the casting time of your Holy Light and Divine Light spells by 0.1/0.2/0.3 sec.

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How Real should it get?

Wow, it looks like the Cataclysm came early.  It seems that Blizzard’s player base has been torn asunder, with fissures and vents forming everywhere. Some have simply left the game, while others are unsure of their future with our favorite MMO, while even others feel that the new RealID feature may be a good thing. Anyway, here is my two copper on the whole RealID concept, and it’s plusses and minuses.

Battle.net & RealID

Battle.net & RealID

I myself am a bit split. I have taken advantage of the feature already in-game. It is really nice to be able to see when Friends are on, even if they’re hiding.  I’ve even been able to connect with some of my friends from Australia from my Halo 2 days.

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Guild Boards: Please, take one…

 I’m in a decent size guild, close-knit for the most part. I’m a bit of an outsider, since I’m not able to be on as often as the rest, but when I am there, I am willing to help out.

I didn’t look for this guild specifically though, in fact I happened to run with them in an Ulduar run, and had a lot of fun. They were impressed, or at least greatly satisfied with my abilities, and offered an invite after the raid. I was fortunate to run into these good folks, and happen to see a couple familiar faces.

Who's Recruiting?

Who's Recruiting?

However, if you aren’t so lucky, and are looking for a good guild, what options do you have? Well, there are a few options currently available. Also to note, I am not a guild or guild recruitment specialist by any means, these are just observations on my part.

  1. First up, you can hit the Recruitment Forums (AllianceHorde)on the official WoW sight, and look for your realm. Here guilds will post openings and links to their sites. As well as provides ways to contact them.
     
    Pros
    – Guilds can link directly to their guild website, and the folks looking for a guild can see all realms and factions.
    Cons – Guilds must constantly monitor and update these via the forums.
     
  2. Next you can spam Trade Chat with “LF Guild, such and such and such and such”.
     
    Pros – Quick and easy, a simple copy and paste can keep the message going for hours.
    Cons – Not everyone is going to listen. Some folks actually block Trade Chat, because of some of the junk it gets filled with; plus it can get kind of annoying to hear somebody yelling that they’re looking for a guild ever few seconds/minutes.
     
  3. Lastly, you can do the research yourself online, checking guild websites, googling guilds and seeing what’s out there.
     
    Pros – There is tons of information out there, lots of guilds with open policies, and others with open spots.
    Cons – There is tons of misinformation out there, lots of people trying to steal your info, or send you spam, and with WoW being so large now, I’m sure it’s become a very juicy target. As for guilds, they again must monitor this for changes, and maintain a forum/site to make it visible to the outside world.

My concept would remove some of the need and misinformation with these forms of communication. Rather than posting and scanning the recruitment channel or recruitment forums, players could instead view “Job Openings” for the server’s guilds. This could be worked from both sides.

1. Guilds and their Recruitment Officers can “post job openings” onto the recruitment board that would be viewable by other players. Think of it as an Auction House type interface, but instead of listing items and whether you can buy them, it’ll be openings and whether you can apply to them.

I’ve listed some of the options for the applications below some being required others optional:

  • Description of Application
  • Class
  • Race
  • Role
  • Experience (comment section)
  • Reason for Applying (comment section)
  • Other Information (comment section)

2. Unguilded players could then browse the board to find an opening that fits their needs, and apply, in turn sending their application to the guild they chose, and of course you could put in multiple applications.

I do see some issues arising from this in the form of inappropriate material being posted; however Blizzard could control this by providing options for the applications, basically building the applications for the recruiters who could then post them. This would prevent spammers and asshats from posting whatever they wanted as much as they wanted. It could also provide a little bit of information on the guild itself, possibly a new screen providing guild achievements/levels with the new systems coming in Cataclysm.

On the subject of spammers, there would still be the option to report the application, allowing Blizzard to catch them and remove them before any damage can really be done. Currently there is a little bit of leeway in what is seen by other players, an example being the Raid Browser. You are able to put whatever note in there that you want, and anybody using the Raid Browser can see it, so a “comments” section of the application could be used in this way.

Anyway, once unguilded players “apply” to a guild, the application is sent directly to whomever the guild deems as the recruitment officer, in an in-game message, whether it be one person or several. This way they don’t have to leave the game to see new applicants. This letter then could be passed to other folks, but only within the guild. Upon reaching a decision, the original application could then be pulled up again, and approved or denied, in turn sending an invite to the person applying. As the positions are filled, the job postings could be removed, or even archived, allowing for new ones to take their place.

This would work great for those just trying to find a guild to hang out in, or one to raid in.

Now, that was the case for those who are unguilded; however, the system could be used by those who feel like moving from one guild to another. These individuals could browse just as unguilded players would, but if they were accepted, the system would have to notify them that they are forfeiting their current position in their guild before being automatically added to the new one.

As I said, I am not much of an expert on guild mechanics, guild politics, nor guild recruitment. However, I feel that a system like this could be very helpful for those new to the game, and wanting to get in with some folks with similar tastes.

What do you think about an In-Game Guild Board? Would it be beneficial, or to much of a hassle?

Addons, Bane or Boon

It’s a topic that a lot of people ask. Are addons required, or not?

GUI BOOM

GUI BOOM

This all came up after my brother came home for a week to visit, and wanted me to help him with some character tuning. He’s got a Blood Elf Priest on Area 52, level 80, and decked out in 10 man T9 gear. While he was visiting my house, he asked if I minded if he did a quick daily dungeon to get his frost emblems. I didn’t mind, I was busy watching the baby, so I told him to go for it.

First thing he asked… “Do you have Vuhdo?” I told him that I had downloaded it once, but never got around to using it, and instead told him that I’ve got some other addons that should hold him over till he gets a chance to download it.

So, we real quick logged him on, and got Grid/Clique and some of the bar addons in there, just to give him something to work with. He started it up, and hopped in the LFD to heal, and waited till the queue popped up. I was still trying to get him acquainted with the addons, and he didn’t get much of a chance to “customize” it to where he might be used to it. Well, ToC5 popped up, and he hopped in. It was crazy, he was lost as to what was where, and who was who. He had grown so accustomed to Vuhdo and his bar layout (default UI with Vuhdo over it) that he just couldn’t figure out what all was happening and freaked out.

I’m sure he’ll hate me for saying this, but he freaked out a bit quick, and probably could have regained composure, but instead just quit the group and hopped out. Sadly, he’s also used to his mouse which has 2 extra buttons I’ve just got 2 buttons and scroll wheel), that he just couldn’t heal without it.

Here’s where my point comes in. I subscribe to the notion that if a patch comes through, and all your addons blow up, you should still be able to do your job in a group or raid. Sure, it’ll be more difficult with less of the information coming your way, and you’ll have to get used to some slightly differently placed buttons, but it shouldn’t be the end of the world.

I myself have a few addons that I use:

  • FuBar: Simply to place some info addons like AtlasLoot, etc.
  • SpartanUI: Cause it looks cool
  • Dominos: Only because Bartender4 was still broke and Dominos worked at the time
  • PallyPower: Gotta love it, though I’m sure it’ll be void by the time Cataclysm comes out
  • Clique: I like being able to map some of the spells directly to buttons, and it handles it well.
  • Grid: It’s just the right size for both group and raid content, and lets me customize that shows up where.
  • PowerAuras: Haven’t really used this to its full potential, but is helpful in keeping track of some buffs I have on targets
  • SexyMap: Cause it’s sexy
  • Omen: For when I tank, I want to be sure that I’m at the top of that list.
  • Recount: Just for shits & giggles, I don’t usually use it much, except to measure how effective a new piece of gear is.
  • Deadly Boss Mods: Cause noises and text during a raid can sometimes be helpful
  • ElksBuffBars: So much cleaner than what I had.

All these are used in unison to provide the extra info that I need to keep my focus on what’s important. If these blew up… oh well, I’d probably put a couple mouseover macros together to help with the casting, and be on my merry way.

I do feel, though, that there are several folks who depend all their abilities on the addons. This is what I would consider a crutch on your actual capabilities. It should be possible, though fortunately not required, to do all that can be done now with the default WoW UI, and in all reality, it can. We have the tools and the abilities to successfully complete an instance without freaking out cause you couldn’t figure out which way the health went when it dropped (ya he wasn’t sure and people died). I also feel that you should be able to tell who is fulfilling what role in your group, by simply looking at them, and if needed inspecting them. I wholeheartedly feel that a knowledge of the other classes as well as your own can increase your capabilities and allow you to adapt much quicker when things go awry.

Now, in contrast, I do feel that Addons are a wonderful addition to any UI. I have probably 3 or 4 different versions of my UI that I use for my Paladin, Shaman, Druid, and Mage. All this because you need different information for different classes. I have come to love the look of SpartanUI, as well as the versatility of the Grid/Clique combo, and will say that it is very beneficial in making quick decisions on who to heal and when. I try not to inendate myself with information overload, though keeping Omen and Recount up have never hurt my performance. I also like to keep things asthetically pleasing, and the combo of SpartanUI and SexyMap do that well. Without Deadly Boss Mods, I don’t really think that I would have learned some boss encounters as quickly as I have. I really consider it a very helpful tool in getting used to fights, and more often then not, I’ll turn it off once I’ve gotten a fight down pat.

<open rant>

Basically, it doesn’t really matter if you have them or not, but be sure that in the case that the GUI blows up, and all addons are made moot, don’t blame the addons if you can’t complete something. Your abilities should be determined by your skill, not the usability that an addon provides.

</end rant>

What do you use as addons? Do you require them to function?

Healer Trust

Good morning everyone…

I hope you all (well those state-side) had a nice extended weekend. I know I did, and didn’t want to come back to work. Anyway, this weekend I was able to get online for a bit, especially while my oldest son slept (had a fever this weekend, and slept a good bit), and the other just sat there and smiled all goofy like a 3 month old would. Plus we had to get the house ready for an appraiser (getting a refi), so I was helping my wife do that too. Well, what’s that got to do with Healer Trust? Well, while we did stuff around the house, while my wife was either outside or inside, she would trust me to be keeping an eye on the chillins’. Of course, I helped get stuff ready too, and in turn trusted that she kept an eye on them.

Healer Focus = Parent Focus :)
Healer Focus = Parent Focus 🙂

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What if? – Arthas: Part 2

Well, we left off with the change in Sylvanas’s life, in the case that Arthas had made different decisions. So today, we will continue with some other lore figures whose lives would have changed if Arthas had made some different choices.

Prince Arthas Menethil

Prince Arthas Menethil

So far, we’ve gone through:

  • Prince Arthas Menethil himself.
  • King Terenas Menethil II
  • Thane Muradin Bronzebeard
  • Uther the Lightbringer
  • Kael’thas
  • Jainia Proudmoore
  • Sylvanas

In this article, we’ll focus on:

  • Illidan
  • Anveena & Kalecgos
  • Dar’khan
  • Jorad Mace & Tyrigosa
  • Ner’zhul
  • and back to Arthas

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What if? – Arthas: Part 1

Good morning everyone…

I have thought about doing a series like this for a while. I’ve always been one to be really into the Lore of World of Warcraft, and as such wanted to think about situations that could have changed.

I’m going to start out this series with a good ‘ol paladin turned Master of the Scourge, appropriate for a Paladin blog 🙂

Today’s “What if?” topic: Arthas Menethil, Prince of Lordaeron.

Today’s topic started with some incredible fan art from one of my very favorite artists, pulyx. (I hope to get written permission, but until then, here is a link to his DeviantArt page, all credit goes to him and his incredible talent. In fact, all the art featured in this article are by Pulyx! Incredible work).

King Arthas Menethil (by pulyx)

King Arthas Menethil (by pulyx)

What the art above shows, is Arthas Menethil if he had not persued Frostmourne, and instead continued to learn under Uther, and eventual rose to power after the natural passing of his father.

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Illuminating the Lightsworn set bonuses

When I first saw the set bonus.

When I first saw the set bonus.

As of last Thursday, I believe, I now have the 2pc t10 set bonus for my holy set. It is a beautiful set bonus, and far out trumps the rediculous 2pc t9 set bonus. I had been slowly collecting my Frost emblems over the last few weeks, eventually reaching the 95 emblems I needed to get the headpiece. It was a good feeling to finally have it. Especially since it illuminated that oh so beautiful text in the tool tip:

While your Divine Illumination talent is active, your healing spells are 35% stronger.

Since I currently do not gem like everyone else, and do not have the MASSIVE amounts of mana that others may have (though I am sitting at 30k), anything that helps me increase my throughput while gaining mana is a plus.

Normally, if I am running low on mana, I’ll pop Divine Illumination and Divine Plea at the same time.  This will allow me to continue casting some bigger spells without eating the mana that I’m trying to gain back with Divine Plea. It also allows me to cast those bigger spells in an attempt to mitigate the 50% decrease in healing spells that is enacted upon hitting Divine Plea.

With the 2pc set bonus, I can now mitigate that even further, allowing me to reduce that decrease in healing to only 15%, and still only costing half mana to cast the spells. Now, if only it was usable more often. It did add some new playstyles however.

For example:

  • Use Avenging Wrath and Divine Plea.  This will again reduce the decrease in healing to 30%, allowing for better throughput  while still regenerating mana. I have used this for a while now.
  • Use spellpower trinket and Divine Plea.  This works much like the Avenging Wrath style, dependant on the amount of spellpower increase. I have used this for a while now.
  • New: Use Divine Illumination, and Divine Plea.  This reduces the decrease in  healing to 15%, allowing you to continue throughput for discounted mana costs.

What I’m trying to get at, is that I almost feel as if this Set Bonus is a bit OP… but don’t get me wrong… I loves me some set bonus.

Oddly enough, I’m not sure how well the 4pc T10 set bonus is in comparison. Much like tiers before this, it appeared to go from great 4pc bonuses for early sets to great 2pc bonuses for the next tier up, and it appears to have happened again.

For example:

  • 2pc T9 Set Bonus: Increases the duration of your Judgements by 10 sec.
    – (WTF?)
  • 4pc T9 Set Bunus: Increases the heal over time effect from Flash of Light in conjunction with Sacred Shield by 100%.
    – (For me, this was awesome, cause I used Flash of Light a lot more then Holy Light.)
  • 2pc T10 Set Bonus: While your Divine Illumination talent is active, your healing spells are 35% stronger.
    – (SEXAHS!!!!)
  • 4pc T10 Set Bonus: Your Holy Shock spell causes the next Holy Light you cast within 10 sec to have 0.3 sec reduced cast time.
    – (Very situational, as Holy Shock isn’t often used by those who use Holy Light a lot, though for me it would be somewhat of a time saver. Nearly half a second in reduced cast time never hurts.)

There may be other Holy Paladins out there salivating over the 4pc set bonus, but it is kind of “meh” to me, nothing compared to the sheer utility of the 2pc bonus. In addition, you may have 10 sec to cast the Holy Light for the reduced cast time; however, due to GCDs,  you actually only have 8.5 seconds. Sure that seems like a lot, but if things are crazy, that time flies. It also appears to be more useful for movement fights. A good example that I can think of early on, is the Lord Marrowgar fight.  If he goes into a Bone Storm, you’re going to be moving a good bit, and if you stop, you’ll likely either get hit by his Whirlwind, or Coldflame. Having a little bit extra time (.3 sec in fact) to get back to running can be helpful, though situational.

My final recommendation is to pick up the 2pc bonus. I happened to use shoulders and headpiece, which seems to be the consensus among other Paladins. For the other pieces, dependant on your raiding level, pick up the offset pieces, or even the Emblem of Frost pieces to fill in the spaces.  Once those two T10 pieces are upgraded to their Heroic Sanctified versions, they are actually considered BiS, so it’s definitely worth it.

As for me, I currently have T10 head and shoulders, t10 equivalent offset ICC 10 man boots and leggings. I plan to pick up the EoF chest piece and belt when I get a chance, and eventually the gloves… but that’ll be a lot of Emblems later.

DPS Validation and Accountability

Well, here’s the final role specific addition to this series. It is also the one role that rew people realize as being as important as it is. The role of DPS is also the most popular role to follow, simply because of this misconception.

More often then not, though, most DPS feel that Tanks and Healers have some sort of entitlement when it comes to grouping. Simply put, they feel that because they are “must-have” roles, that they are more imporant than the lowly DPS. In some cases this is true, as if you did not have a tank, the DPS would get swarmed by mobs, and if you didn’t have a healer, those mobs would slice down the DPS with no resistance. However, without the DPS role, Tanks and Healers would never finish an instance within a single night, nor would they ever meet enrage timers. It was once joked that 2 paladins could almost do an entire instance (at level), it would just take 3 weeks to do it.

Because of this perception, a lot of DPS feel that they have to push themselves into the forefront so that they can get noticed. Hence the rise of Damage Meters, and the DPS ePeen. However, there are those who still stand in the back (figuratively or literally) and work hard as hell to keep the pain flowing, but also help out the rest of the group/raid. It is here that you can separate the real DPS from the twatmelons.

Don't be a twatmelon.

Don't be a twatmelon.

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